![]() Then we can perhaps start talking about optimization, which is way worse even with the GPU boosting correctly. The GPUs are not boosting to 3D clocks, someone in the rendering team has to enable a flag or change a tag somewhere in the code to give the GPUs the memo that this particular OpenGL load is 3D rendering instead of general computing or crypto mining. Further comments that do add information are appreciated. Again, this does not mean we'll stop working on performance, but your confrontational attitude is doing nothing but adding to the noise.Īny further comments that do not provide additional information for this bug will be removed. If you would rather have high FPS than chunks at a far distance, there is already a mechanism in the game for this - lower your render distance. ![]() This doesn't mean that you will never get more than 30 FPS, it means that when the game has lots of work to do, it'll remain at 30 FPS at a minimum. If you have more data to add to the bug, please do so without unrelated walls of text. This is not a forum for debate, and the reddit post clearly states that we are continuously working to improve performance. ![]() You do not need to convince us that this is a bug. More information about what exactly has been changed in regards to client-side performance in 1.15 can be found in this Reddit post: A word or two about performance in Minecraft 1.15-pre1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |